You have a lot of options to customize your boxer, even being able to choose blocking style and punching style. The main online mode is OWC, where you create a custom boxer and fight in the ranks to get a shot at becoming the champion of your weight class. Online play is much more fleshed out compared to the last Fight Night.
Countering is much harder to time in FNC, and this might be good to some people but bad for others who liked the countering system of FNR4. Movement is fairly realistic for a boxing game and you can use it to effectively cut down the ring or create distance between your opponent just as in a real boxing match.
Blocking is also streamlined so you don't have to worry about blocking high or low. This fluid control scheme allows for much less mistakes and easier combos. Instead of rotating the right stick to punch, all you have to do is flick it. The punch controls in the game are a big step up from FNR4. Mechanics don't take into account sliders and balancing issues, which are reviewed in the Multiplayer section. Its hard to simulate realistic punching and boxing in a game, but FNC makes a good attempt at it. By dave19067 | Review Date: MaMechanics (9/10)